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33 lines
1.6 KiB
C#
33 lines
1.6 KiB
C#
3 months ago
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor {
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[CustomPropertyDrawer(typeof(NStarPolygon))]
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public class NStarPolygonPropertyDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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{
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SerializedProperty sideCount = property.FindPropertyRelative("m_SideCount");
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SerializedProperty inset = property.FindPropertyRelative("m_Inset");
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SerializedProperty cornerRadius = property.FindPropertyRelative("m_CornerRadius");
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SerializedProperty offset = property.FindPropertyRelative("m_Offset");
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Rect line = position;
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line.height = EditorGUIUtility.singleLineHeight;
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EditorGUI.Slider(line, sideCount, 3f, 10f);
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.Slider(line, inset, 2f, sideCount.floatValue - 0.01f);
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(line, cornerRadius);
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(line, offset);
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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return EditorGUIUtility.singleLineHeight * 4.5f + EditorGUIUtility.standardVerticalSpacing * 4;
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}
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}
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}
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