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15 lines
437 B
C#
15 lines
437 B
C#
3 months ago
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using UnityEngine;
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namespace D2D.Gameplay
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{
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[CreateAssetMenu(fileName = "FlyingUISpawnSettings", menuName = "SO/FlyingUISpawnSettings", order = 0)]
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public class FlyingUISpawnSettings : ScriptableObject
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{
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// public float count = 1;
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public Vector2 amplitude;
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public Vector3 swift;
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public int moneyAddPerEach = 1;
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public bool needMoneyChange;
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public bool isRainAnimation;
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}
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}
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