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48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Animations;
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using D2D.Gameplay;
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using D2D.Utilities;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class PunchAnimation : DAnimation
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{
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[SerializeField] private bool _isPunchUI;
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[SerializeField] private int _vibratio;
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[SerializeField] private float _elasity;
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private Vector3 OriginalScale
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{
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get
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{
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_originalScale ??= transform.localScale;
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return _originalScale.Value;
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}
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}
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private Vector3? _originalScale;
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private Tween _lastPunch;
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protected override Tween CreateTween()
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{
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if (_lastPunch != null)
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_lastPunch.Kill();
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transform.localScale = OriginalScale;
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_lastPunch = _isPunchUI ?
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Target.PunchUI() :
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Target.DOPunchScale(Vector3.one * CalculatedTo, CalculatedDuration, _vibratio, _elasity);
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return _lastPunch;
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}
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}
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}
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