19 lines
414 B
C#
19 lines
414 B
C#
6 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class Window : MonoBehaviour
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{
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[SerializeField] private float _openDelay;
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public float OpenDelay => _openDelay;
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}
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}
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