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35 lines
694 B
C#
35 lines
694 B
C#
3 months ago
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using UnityEngine;
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using UnityEngine.UI;
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public class UpgradeUI : MonoBehaviour
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{
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[SerializeField] private CanvasGroup canvasGroup;
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[SerializeField] private UpgradeButtonUI[] buttons;
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private void Awake()
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{
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HideUI();
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}
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public UpgradeButtonUI[] GetButtons()
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{
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return buttons;
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}
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public void ShowUI()
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{
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canvasGroup.alpha = 1;
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canvasGroup.blocksRaycasts = true;
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canvasGroup.interactable = true;
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Time.timeScale = 0;
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}
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public void HideUI()
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{
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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canvasGroup.interactable = false;
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Time.timeScale = 1;
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}
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}
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