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CrowdControl/Assets/Source/Scripts/SO/Upgrades/Skill Upgrades/Skills/SpreadShotSkill.cs

12 lines
283 B
C#

1 month ago
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
[CreateAssetMenu(menuName = "Game/Upgrades/Skill/Spread Shot Upgrade")]
public class SpreadShotSkill : SkillUpgrades
{
public override void Activate()
{
_gameData.IncreaseProjectileCount();
}
}