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13 lines
422 B
C#
13 lines
422 B
C#
3 months ago
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using System;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Game/Upgrades/Member Upgrade")]
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public class MemberUpgrades : Upgrades
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{
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[SerializeField] private GameObject memberPrefab;
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[SerializeField] private Sprite silhouetteIcon;
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public GameObject MemberPrefab => memberPrefab;
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public override UpgradesType GetUpgradeType() => UpgradesType.Member;
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public Sprite SilhouetteIcon => silhouetteIcon;
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}
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