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11 lines
371 B
C#
11 lines
371 B
C#
3 months ago
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using UnityEngine;
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[CreateAssetMenu(menuName = "Unlockable/Member")]
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public class UnlockableMember : UnlockableItem
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{
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[SerializeField] private MemberUpgrades memberUpgradesSO;
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[SerializeField] private UnlockableMember nextUnlockable;
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public MemberUpgrades MemberUpgradesSO => memberUpgradesSO;
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public UnlockableMember NextUnlockable => nextUnlockable;
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}
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