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48 lines
952 B
C#
48 lines
952 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Core;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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/// <summary>
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/// Small optimization.
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/// </summary>
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public class UnitHasher : GameStateMachineUser, ILazy
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{
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public IEnumerable<Enemy> Enemies { get; private set; }
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private void OnEnable()
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{
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Cache();
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}
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private void Awake()
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{
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Cache();
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}
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private void Start()
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{
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Cache();
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}
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private void Update()
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{
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Cache();
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}
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private void Cache()
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{
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Enemies = FindObjectsOfType<Enemy>().Where(h => h != null);
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}
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}
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}
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