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CrowdControl/Assets/Scripts/Units/Cube.cs

51 lines
1.2 KiB
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Animations;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class Cube : GameStateMachineUser
{
[SerializeField] private JumpAnimation _jump;
[SerializeField] private GameObject _dust;
private void Start()
{
_jump.Play(DMath.RandomPointInsideBox(3));
_flyingSpawner.Spawn(transform.position, 1);
Gets<DAnimation>().PlayAll();
1f.AfterCall(() => Debug.Log("dffjfjdk"));
var c = transform.DistanceTo(_player.transform);
if (c.AlmostZero(.1f))
Destroy(_gameData);
if (transform.DistanceToPlayer() < .01f)
Destroy(gameObject);
}
protected override void OnGameWin()
{
_dust.Reactivate();
transform.Off();
gameObject.Off();
_stateMachine.Push(new CustomStateA());
}
}
}