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30 lines
495 B
C#
30 lines
495 B
C#
2 months ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance = null;
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private void Awake()
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{
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if (Instance is null)
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Instance = this;
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else
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{
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DestroyImmediate(this);
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}
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}
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public GameObject ReviveCanvas;
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public void OnRevival()
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{
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ReviveCanvas.gameObject.SetActive(false);
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}
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}
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