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96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Gameplay;
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using D2D.Utilities;
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namespace D2D.AI.Hunter
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{
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public class MoveTowardsTargetState : AIState
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{
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private readonly Transform _transform;
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private readonly CharacterController _cc;
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private readonly Rigidbody _rb;
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private readonly Func<Transform> _getNearestTarget;
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private readonly Vector2 _runSpeedRange;
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private readonly int _direction;
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protected Vector3 Velocity
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{
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get => _cc != null ? _cc.velocity : _rb.velocity;
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set
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{
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if (_cc != null)
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_cc.SimpleMove(value);
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else
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_rb.velocity = value;
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}
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}
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private Transform _target;
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private float _runSpeed;
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public MoveTowardsTargetState(Transform transform, CharacterController cc,
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Func<Transform> getNearestTarget, Vector2 runSpeedRange, int direction, string commentary)
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{
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_transform = transform;
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_cc = cc;
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_getNearestTarget = getNearestTarget;
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_runSpeedRange = runSpeedRange;
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_direction = direction;
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Commentary = commentary;
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}
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public MoveTowardsTargetState(Transform transform, Rigidbody rb,
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Func<Transform> getNearestTarget, Vector2 runSpeedRange, int direction = 1)
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{
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_transform = transform;
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_rb = rb;
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_getNearestTarget = getNearestTarget;
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_runSpeedRange = runSpeedRange;
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_direction = direction;
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}
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public override void OnEnter()
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{
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_target = _getNearestTarget();
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_runSpeed = _runSpeedRange.RandomFloat();
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}
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private void FaceToEnemy()
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{
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var d = _transform.position - _target.position;
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if (ReferenceEquals(_transform, _target) || d.magnitude.AlmostZero(.01f))
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throw new Exception("Face to yourself!");
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d.y = 0;
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_transform.forward = -d * _direction;
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}
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public override void Tick()
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{
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if (_target == null)
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{
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OnEnter();
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if (_target == null)
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return;
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}
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FaceToEnemy();
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_cc.SimpleMove(_transform.forward * _runSpeed);
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// Velocity = _transform.forward * _runSpeed;
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}
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public override void OnExit()
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{
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_cc.SimpleMove(Vector3.zero);
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// Velocity = Vector3.zero;
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}
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}
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}
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