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42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class LambdaState : AIState
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{
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private Action _onEnter = () => { };
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private Action _tick = () => { };
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private Action _onExit = () => { };
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public LambdaState(Action onEnter, Action tick, Action onExit, string commentary = "")
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{
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_onEnter = onEnter;
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_tick = tick;
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_onExit = onExit;
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Commentary = commentary;
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}
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public LambdaState(Action tick, string commentary = "")
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{
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_tick = tick;
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Commentary = commentary;
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}
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public override void OnEnter() => _onEnter();
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public override void Tick() => _tick();
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public override void OnExit() => _onExit();
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}
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}
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