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25 lines
604 B
C#
25 lines
604 B
C#
3 months ago
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/*using System;
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using UnityEngine;
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namespace D2D.AI.Hunter
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{
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[Serializable]
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public class UnitMovementSettings
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{
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public Vector2 wanderSpeed;
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public Vector2 runSpeed;
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public float wanderAngleChangeSpeed;
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}
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[CreateAssetMenu(fileName = "HuntersAISettings", menuName = "HuntersAISettings", order = 0)]
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public class HuntersAISettings : ScriptableObject
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{
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public UnitMovementSettings movement;
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[Space]
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public VisionZone runForGhost;
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public VisionZone runForHunter;
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public VisionZone runAwayHunter;
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}
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}*/
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