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using System;
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using UnityEngine;
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using UnityEngine.AI;
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public class GatherableResource : MonoBehaviour
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{
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[SerializeField] private int _totalAvailable = 20;
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private int _available;
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public bool IsDepleted => _available <= 0;
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private void OnEnable()
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{
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_available = _totalAvailable;
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}
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public bool Take()
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{
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if (_available <= 0)
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return false;
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_available--;
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UpdateSize();
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return true;
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}
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private void UpdateSize()
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{
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float scale = (float)_available / _totalAvailable;
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if (scale > 0 && scale < 1f)
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{
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var vectorScale = Vector3.one * scale;
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transform.localScale = vectorScale;
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}
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else if (scale <= 0)
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{
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gameObject.SetActive(false);
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}
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}
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[ContextMenu("Snap")]
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private void Snap()
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{
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if (NavMesh.SamplePosition(transform.position, out var hit, 5f, NavMesh.AllAreas))
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{
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transform.position = hit.position;
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}
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}
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public void SetAvailable(int amount) => _available = amount;
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}
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