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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Editor/Utility/ButtonUtility.cs

56 lines
1.6 KiB
C#

1 month ago
using UnityEngine;
using System.Reflection;
using System.Collections.Generic;
namespace NaughtyAttributes.Editor
{
public static class ButtonUtility
{
public static bool IsEnabled(Object target, MethodInfo method)
{
EnableIfAttributeBase enableIfAttribute = method.GetCustomAttribute<EnableIfAttributeBase>();
if (enableIfAttribute == null)
{
return true;
}
List<bool> conditionValues = PropertyUtility.GetConditionValues(target, enableIfAttribute.Conditions);
if (conditionValues.Count > 0)
{
bool enabled = PropertyUtility.GetConditionsFlag(conditionValues, enableIfAttribute.ConditionOperator, enableIfAttribute.Inverted);
return enabled;
}
else
{
string message = enableIfAttribute.GetType().Name + " needs a valid boolean condition field, property or method name to work";
Debug.LogWarning(message, target);
return false;
}
}
public static bool IsVisible(Object target, MethodInfo method)
{
ShowIfAttributeBase showIfAttribute = method.GetCustomAttribute<ShowIfAttributeBase>();
if (showIfAttribute == null)
{
return true;
}
List<bool> conditionValues = PropertyUtility.GetConditionValues(target, showIfAttribute.Conditions);
if (conditionValues.Count > 0)
{
bool enabled = PropertyUtility.GetConditionsFlag(conditionValues, showIfAttribute.ConditionOperator, showIfAttribute.Inverted);
return enabled;
}
else
{
string message = showIfAttribute.GetType().Name + " needs a valid boolean condition field, property or method name to work";
Debug.LogWarning(message, target);
return false;
}
}
}
}