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CrowdControl/Assets/Plugins/Animancer/Examples/09 Animator Controllers/02 3D Game Kit/Creatures/CreatureStats.cs

47 lines
1.6 KiB
C#

1 month ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers.GameKit
{
/// <summary>The numerical details of a <see cref="Creature"/>.</summary>
[Serializable]
public sealed class CreatureStats
{
/************************************************************************************************************************/
[SerializeField]
private float _MaxSpeed = 8;
public float MaxSpeed { get { return _MaxSpeed; } }
[SerializeField]
private float _Acceleration = 20;
public float Acceleration { get { return _Acceleration; } }
[SerializeField]
private float _Deceleration = 25;
public float Deceleration { get { return _Deceleration; } }
[SerializeField]
private float _MinTurnSpeed = 400;
public float MinTurnSpeed { get { return _MinTurnSpeed; } }
[SerializeField]
private float _MaxTurnSpeed = 1200;
public float MaxTurnSpeed { get { return _MaxTurnSpeed; } }
[SerializeField]
private float _Gravity = 20;
public float Gravity { get { return _Gravity; } }
[SerializeField]
private float _StickingGravityProportion = 0.3f;
public float StickingGravityProportion { get { return _StickingGravityProportion; } }
/************************************************************************************************************************/
}
}