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CrowdControl/Assets/Plugins/Animancer/Examples/06 State Machines/06 Platformer/GroundDetector.cs

65 lines
2.5 KiB
C#

1 month ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Platformer
{
/// <summary>
/// Keeps track of whether or not an object is touching the ground.
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Platformer - Ground Detector")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.StateMachines.Platformer/GroundDetector")]
public sealed class GroundDetector : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private Collider2D _Collider;
[SerializeField] private float _GripAngle = 45;
/************************************************************************************************************************/
public bool IsGrounded { get; private set; }
/************************************************************************************************************************/
private static ContactPoint2D[] _Contacts = new ContactPoint2D[8];
private void FixedUpdate()
{
// A label for the goto statement to jump to.
GetContacts:
// Get the contacts.
var contactCount = _Collider.GetContacts(_Contacts);
// If the array is full, double its size, log a message, and go back to get the contacts again.
if (contactCount >= _Contacts.Length)
{
_Contacts = new ContactPoint2D[_Contacts.Length * 2];
// If you see this message while testing, you should increase the starting size.
Debug.LogWarning("_Contacts array is full. Increased size to " + _Contacts.Length);
goto GetContacts;
}
for (int i = 0; i < contactCount; i++)
{
// As long as at least one contact point has a normal close to straight up, we are grounded.
var contact = _Contacts[i];
if (Vector2.Angle(contact.normal, Vector2.up) < _GripAngle)
{
IsGrounded = true;
return;
}
}
IsGrounded = false;
}
/************************************************************************************************************************/
}
}