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CrowdControl/Assets/Plugins/Animancer/Examples/06 State Machines/06 Platformer/CreatureBrain.cs

30 lines
1.2 KiB
C#

1 month ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Platformer
{
/// <summary>
/// Base class for any kind of <see cref="Platformer.Creature"/> controller - local, network, AI, replay, etc.
/// </summary>
[HelpURL(Strings.APIDocumentationURL + ".Examples.StateMachines.Platformer/CreatureBrain")]
public abstract class CreatureBrain : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField]
private Creature _Creature;
public Creature Creature { get { return _Creature; } }
/************************************************************************************************************************/
public float MovementDirection { get; protected set; }
public bool IsRunning { get; protected set; }
/************************************************************************************************************************/
}
}