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using UnityEditor;
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using UnityEditor.PackageManager.Requests;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Gley.Common
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{
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public class ImportRequiredPackages
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{
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private static AddRequest Request;
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private static UnityAction<string> UpdateMethod;
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public static void ImportPackage(string packageToImport, UnityAction<string> UpdateMethod)
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{
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ImportRequiredPackages.UpdateMethod = UpdateMethod;
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Debug.Log("Installation started. Please wait");
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Request = UnityEditor.PackageManager.Client.Add(packageToImport);
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EditorApplication.update += Progress;
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}
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private static void Progress()
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{
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UpdateMethod(Request.Status.ToString());
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if (Request.IsCompleted)
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{
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if (Request.Status == UnityEditor.PackageManager.StatusCode.Success)
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{
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UpdateMethod("Installed: " + Request.Result.packageId);
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}
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else
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{
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if (Request.Status >= UnityEditor.PackageManager.StatusCode.Failure)
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{
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Debug.Log(Request.Error.message);
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UpdateMethod(Request.Error.message);
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}
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}
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EditorApplication.update -= Progress;
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}
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}
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}
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}
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