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CrowdControl/Assets/GleyPlugins/Common/Editor/Constants.cs

48 lines
1.9 KiB
C#

2 months ago
namespace Gley.Common
{
public class Constants
{
//Mobile Ads
public const string USE_ADCOLONY = "USE_ADCOLONY";
public const string USE_ADMOB = "USE_ADMOB";
public const string USE_ADMOB_PATCH = "USE_ADMOB_PATCH";
public const string USE_CHARTBOOST = "USE_CHARTBOOST";
public const string USE_HEYZAP = "USE_HEYZAP";
public const string USE_UNITYADS = "USE_UNITYADS";
public const string USE_VUNGLE = "USE_VUNGLE";
public const string USE_APPLOVIN = "USE_APPLOVIN";
public const string USE_FACEBOOKADS = "USE_FACEBOOKADS";
public const string USE_MOPUB = "USE_MOPUB";
public const string USE_IRONSOURCE = "USE_IRONSOURCE";
public const string USE_ATT = "USE_ATT";
//Visual Scripting
public const string USE_PLAYMAKER_SUPPORT = "USE_PLAYMAKER_SUPPORT";
public const string USE_BOLT_SUPPORT = "USE_BOLT_SUPPORT";
public const string USE_GAMEFLOW_SUPPORT = "USE_GAMEFLOW_SUPPORT";
//Traffic
public const string USE_GLEY_TRAFFIC = "USE_GLEY_TRAFFIC";
public const string DEBUG_TRAFFIC = "DEBUG_TRAFFIC";
public const string USE_EASYROADS3D = "USE_EASYROADS3D";
public const string USE_CIDY = "USE_CIDY";
//IAP
public const string GleyIAPiOS = "GleyIAPiOS";
public const string GleyIAPGooglePlay = "GleyIAPGooglePlay";
public const string GleyIAPAmazon = "GleyIAPAmazon";
public const string GleyIAPMacOS = "GleyIAPMacOS";
public const string GleyIAPWindows = "GleyIAPWindows";
public const string GleyUseValidation = "GleyUseValidation";
//Notifications
public const string EnableNotificationsAndroid = "EnableNotificationsAndroid";
public const string EnableNotificationsIos = "EnableNotificationsIos";
//Pedestrians
public const string USE_GLEY_PEDESTRIANS = "USE_GLEY_PEDESTRIANS";
}
}