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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using GleyMobileAds;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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using System.IO;
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public class PostBuildStep
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{
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[PostProcessBuild(0)]
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public static void OnPostProcessBuild(BuildTarget buildTarget, string pathToXcode)
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{
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if (buildTarget == BuildTarget.iOS)
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{
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AddPListValues(pathToXcode);
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}
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}
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// Implement a function to read and write values to the plist file:
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static void AddPListValues(string pathToXcode)
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{
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#if UNITY_IOS
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#if USE_ATT
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// Retrieve the plist file from the Xcode project directory:
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string plistPath = pathToXcode + "/Info.plist";
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PlistDocument plistObj = new PlistDocument();
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// Read the values from the plist file:
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plistObj.ReadFromString(File.ReadAllText(plistPath));
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// Set values from the root object:
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PlistElementDict plistRoot = plistObj.root;
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// Set the description key-value in the plist:
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plistRoot.SetString("NSUserTrackingUsageDescription", Resources.Load<AdSettings>("AdSettingsData").nativePopupText);
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// Save changes to the plist:
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File.WriteAllText(plistPath, plistObj.WriteToString());
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#endif
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#endif
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}
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}
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