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98 lines
4.5 KiB
C#
98 lines
4.5 KiB
C#
3 months ago
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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namespace Lofelt.NiceVibrations
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{
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[RequireComponent(typeof(Text))]
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/// <summary>
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/// Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time.
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/// </summary>
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public class MMFPSCounter : MonoBehaviour
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{
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/// <summary>
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/// The frequency at which the FPS counter should update (in seconds)
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/// </summary>
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public float UpdateInterval = 0.3f;
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protected float _framesAccumulated = 0f;
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protected float _framesDrawnInTheInterval = 0f;
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protected float _timeLeft;
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protected Text _text;
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protected int _currentFPS;
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static string[] _stringsFrom00To300 = {
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"00", "01", "02", "03", "04", "05", "06", "07", "08", "09",
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"10", "11", "12", "13", "14", "15", "16", "17", "18", "19",
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"20", "21", "22", "23", "24", "25", "26", "27", "28", "29",
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"30", "31", "32", "33", "34", "35", "36", "37", "38", "39",
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"40", "41", "42", "43", "44", "45", "46", "47", "48", "49",
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"50", "51", "52", "53", "54", "55", "56", "57", "58", "59",
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"60", "61", "62", "63", "64", "65", "66", "67", "68", "69",
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"70", "71", "72", "73", "74", "75", "76", "77", "78", "79",
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"80", "81", "82", "83", "84", "85", "86", "87", "88", "89",
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"90", "91", "92", "93", "94", "95", "96", "97", "98", "99",
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"100", "101", "102", "103", "104", "105", "106", "107", "108", "109",
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"110", "111", "112", "113", "114", "115", "116", "117", "118", "119",
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"120", "121", "122", "123", "124", "125", "126", "127", "128", "129",
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"130", "131", "132", "133", "134", "135", "136", "137", "138", "139",
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"140", "141", "142", "143", "144", "145", "146", "147", "148", "149",
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"150", "151", "152", "153", "154", "155", "156", "157", "158", "159",
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"160", "161", "162", "163", "164", "165", "166", "167", "168", "169",
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"170", "171", "172", "173", "174", "175", "176", "177", "178", "179",
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"180", "181", "182", "183", "184", "185", "186", "187", "188", "189",
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"190", "191", "192", "193", "194", "195", "196", "197", "198", "199",
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"200", "201", "202", "203", "204", "205", "206", "207", "208", "209",
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"210", "211", "212", "213", "214", "215", "216", "217", "218", "219",
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"220", "221", "222", "223", "224", "225", "226", "227", "228", "229",
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"230", "231", "232", "233", "234", "235", "236", "237", "238", "239",
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"240", "241", "242", "243", "244", "245", "246", "247", "248", "249",
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"250", "251", "252", "253", "254", "255", "256", "257", "258", "259",
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"260", "261", "262", "263", "264", "265", "266", "267", "268", "269",
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"270", "271", "272", "273", "274", "275", "276", "277", "278", "279",
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"280", "281", "282", "283", "284", "285", "286", "287", "288", "289",
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"290", "291", "292", "293", "294", "295", "296", "297", "298", "299",
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"300"
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};
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/// <summary>
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/// On Start(), we get the Text component and initialize our counter
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/// </summary>
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protected virtual void Start()
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{
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if (GetComponent<Text>() == null)
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{
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Debug.LogWarning("FPSCounter requires a GUIText component.");
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return;
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}
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_text = GetComponent<Text>();
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_timeLeft = UpdateInterval;
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}
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/// <summary>
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/// On Update, we increment our various counters, and if we've reached our UpdateInterval, we update our FPS counter
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/// with the number of frames displayed since the last counter update
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/// </summary>
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protected virtual void Update()
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{
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_framesDrawnInTheInterval++;
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_framesAccumulated = _framesAccumulated + Time.timeScale / Time.deltaTime;
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_timeLeft = _timeLeft - Time.deltaTime;
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if (_timeLeft <= 0.0)
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{
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_currentFPS = (int)Mathf.Clamp(_framesAccumulated / _framesDrawnInTheInterval, 0, 300);
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if (_currentFPS >= 0 && _currentFPS <= 300)
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{
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_text.text = _stringsFrom00To300[_currentFPS];
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}
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_framesDrawnInTheInterval = 0;
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_framesAccumulated = 0f;
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_timeLeft = UpdateInterval;
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}
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}
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}
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}
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