You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
3 months ago
|
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using System;
|
||
|
using UnityEngine.UI;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine.Events;
|
||
|
|
||
|
namespace Lofelt.NiceVibrations
|
||
|
{
|
||
|
public class HapticCurve : MonoBehaviour
|
||
|
{
|
||
|
[Range(0f, 1f)]
|
||
|
public float Amplitude = 1f;
|
||
|
[Range(0f, 1f)]
|
||
|
public float Frequency = 0f;
|
||
|
public int PointsCount = 50;
|
||
|
public float AmplitudeFactor = 3;
|
||
|
[Range(1f, 4f)]
|
||
|
private float Period = 1;
|
||
|
public RectTransform StartPoint;
|
||
|
public RectTransform EndPoint;
|
||
|
|
||
|
[Header("Movement")]
|
||
|
public bool Move = false;
|
||
|
public float MovementSpeed = 1f;
|
||
|
|
||
|
protected LineRenderer _targetLineRenderer;
|
||
|
protected List<Vector3> Points;
|
||
|
|
||
|
protected Canvas _canvas;
|
||
|
protected Camera _camera;
|
||
|
|
||
|
protected Vector3 _startPosition;
|
||
|
protected Vector3 _endPosition;
|
||
|
protected Vector3 _workPoint;
|
||
|
|
||
|
protected virtual void Awake()
|
||
|
{
|
||
|
Initialization();
|
||
|
}
|
||
|
|
||
|
protected virtual void Initialization()
|
||
|
{
|
||
|
Points = new List<Vector3>();
|
||
|
_canvas = this.gameObject.GetComponentInParent<Canvas>();
|
||
|
_targetLineRenderer = this.gameObject.GetComponent<LineRenderer>();
|
||
|
_camera = _canvas.worldCamera;
|
||
|
DrawCurve();
|
||
|
}
|
||
|
|
||
|
protected virtual void DrawCurve()
|
||
|
{
|
||
|
_startPosition = StartPoint.transform.position;
|
||
|
_startPosition.z -= 0.1f;
|
||
|
_endPosition = EndPoint.transform.position;
|
||
|
_endPosition.z -= 0.1f;
|
||
|
|
||
|
Points.Clear();
|
||
|
|
||
|
for (int i = 0; i < PointsCount; i++)
|
||
|
{
|
||
|
float t = NiceVibrationsDemoHelpers.Remap(i, 0, PointsCount, 0f, 1f);
|
||
|
float sinValue = MMSignal.GetValue(t, MMSignal.SignalType.Sine, 1f, AmplitudeFactor, Period, 0f, false);
|
||
|
|
||
|
if (Move)
|
||
|
{
|
||
|
sinValue = MMSignal.GetValue(t + Time.time * MovementSpeed, MMSignal.SignalType.Sine, 1f, AmplitudeFactor, Period, 0f, false);
|
||
|
}
|
||
|
|
||
|
_workPoint.x = Mathf.Lerp(_startPosition.x, _endPosition.x, t);
|
||
|
_workPoint.y = sinValue * Amplitude + _startPosition.y;
|
||
|
_workPoint.z = _startPosition.z;
|
||
|
Points.Add(_workPoint);
|
||
|
}
|
||
|
|
||
|
_targetLineRenderer.positionCount = PointsCount;
|
||
|
_targetLineRenderer.SetPositions(Points.ToArray());
|
||
|
}
|
||
|
|
||
|
protected virtual void Update()
|
||
|
{
|
||
|
UpdateCurve(Amplitude, Frequency);
|
||
|
}
|
||
|
|
||
|
public virtual void UpdateCurve(float amplitude, float frequency)
|
||
|
{
|
||
|
Amplitude = amplitude;
|
||
|
Frequency = frequency;
|
||
|
Period = NiceVibrationsDemoHelpers.Remap(frequency, 0f, 1f, 1f, 4f);
|
||
|
DrawCurve();
|
||
|
}
|
||
|
}
|
||
|
}
|