You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
111 lines
3.5 KiB
Plaintext
111 lines
3.5 KiB
Plaintext
2 months ago
|
Shader "MoreMountains/MMMatcap"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MatcapTexture("MatcapTexture", 2D) = "white" {}
|
||
|
[HideInInspector] __dirty( "", Int ) = 1
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true"
|
||
|
}
|
||
|
Cull Back
|
||
|
ZTest LEqual
|
||
|
CGINCLUDE
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#pragma target 3.0
|
||
|
struct Input
|
||
|
{
|
||
|
half3 worldNormal;
|
||
|
};
|
||
|
|
||
|
uniform sampler2D _MatcapTexture;
|
||
|
|
||
|
void surf(Input i, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
half3 ase_worldNormal = i.worldNormal;
|
||
|
o.Emission = tex2D(_MatcapTexture,
|
||
|
((mul(half4(ase_worldNormal, 0.0), UNITY_MATRIX_V).xyz * 0.5) + 0.5).xy).rgb;
|
||
|
o.Alpha = 1;
|
||
|
}
|
||
|
ENDCG
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard keepalpha fullforwardshadows
|
||
|
ENDCG
|
||
|
Pass
|
||
|
{
|
||
|
Name "ShadowCaster"
|
||
|
Tags
|
||
|
{
|
||
|
"LightMode" = "ShadowCaster"
|
||
|
}
|
||
|
ZWrite On
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.0
|
||
|
#pragma multi_compile_shadowcaster
|
||
|
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||
|
#include "HLSLSupport.cginc"
|
||
|
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||
|
#define CAN_SKIP_VPOS
|
||
|
#endif
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
V2F_SHADOW_CASTER;
|
||
|
float3 worldPos : TEXCOORD1;
|
||
|
float3 worldNormal : TEXCOORD2;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||
|
};
|
||
|
|
||
|
v2f vert(appdata_full v)
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||
|
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||
|
half3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
||
|
o.worldNormal = worldNormal;
|
||
|
o.worldPos = worldPos;
|
||
|
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
half4 frag(v2f IN
|
||
|
#if !defined( CAN_SKIP_VPOS )
|
||
|
, UNITY_VPOS_TYPE vpos : VPOS
|
||
|
#endif
|
||
|
) : SV_Target
|
||
|
{
|
||
|
UNITY_SETUP_INSTANCE_ID(IN);
|
||
|
Input surfIN;
|
||
|
UNITY_INITIALIZE_OUTPUT(Input, surfIN);
|
||
|
float3 worldPos = IN.worldPos;
|
||
|
half3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
||
|
surfIN.worldNormal = IN.worldNormal;
|
||
|
SurfaceOutputStandard o;
|
||
|
UNITY_INITIALIZE_OUTPUT(SurfaceOutputStandard, o)
|
||
|
surf(surfIN, o);
|
||
|
#if defined( CAN_SKIP_VPOS )
|
||
|
float2 vpos = IN.pos;
|
||
|
#endif
|
||
|
SHADOW_CASTER_FRAGMENT(IN)
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Diffuse"
|
||
|
}
|