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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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[ExecuteAlways]
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/// <summary>
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/// MM delay particles.
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Particles/MMDelayParticles")]
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public class MMDelayParticles : MonoBehaviour
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{
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[Header("Delay")]
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/// the duration of the delay, in seconds
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public float Delay;
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/// if this is true, this will delay by the same amount all children particle systems of this object
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public bool DelayChildren = true;
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/// if this is true, the delay will be applied on Start
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public bool ApplyDelayOnStart = false;
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[MMInspectorButtonAttribute("ApplyDelay")]
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public bool ApplyDelayButton;
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protected Component[] particleSystems;
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protected virtual void Start()
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{
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if (ApplyDelayOnStart)
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{
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ApplyDelay();
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}
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}
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protected virtual void ApplyDelay()
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{
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if (this.gameObject.GetComponent<ParticleSystem>() != null)
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{
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ParticleSystem.MainModule main = this.gameObject.GetComponent<ParticleSystem>().main;
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main.startDelay = main.startDelay.constant + Delay;
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}
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particleSystems = GetComponentsInChildren<ParticleSystem>();
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foreach (ParticleSystem system in particleSystems)
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{
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ParticleSystem.MainModule main = system.main;
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main.startDelay = main.startDelay.constant + Delay;
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}
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}
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}
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}
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