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CrowdControl/Assets/Feel/MMTools/Tools/MMGUI/MMSceneName.cs

44 lines
887 B
C#

3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// This component, when added on a Text component, will display the name of the level
/// </summary>
public class MMSceneName : MonoBehaviour
{
protected Text _text;
/// <summary>
/// On Awake, stores the Text component
/// </summary>
protected virtual void Awake()
{
_text = this.gameObject.GetComponent<Text>();
}
/// <summary>
/// On Start, sets the level name
/// </summary>
protected virtual void Start()
{
SetLevelNameText();
}
/// <summary>
/// Assigns the level name to the Text
/// </summary>
public virtual void SetLevelNameText()
{
if (_text != null)
{
_text.text = SceneManager.GetActiveScene().name;
}
}
}
}