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using UnityEngine;
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using System.Collections;
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using MoreMountains.Tools;
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using System.Collections.Generic;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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[CustomEditor(typeof(MMConeOfVision2D), true)]
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public class MMConeOfVision2DInspector : Editor
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{
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protected MMConeOfVision2D _coneOfVision;
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protected virtual void OnSceneGUI()
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{
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// draws a circle around the character to represent the cone of vision's radius
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_coneOfVision = (MMConeOfVision2D)target;
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Handles.color = Color.yellow;
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Handles.DrawWireArc(_coneOfVision.transform.position, -Vector3.forward, Vector3.up, 360f, _coneOfVision.VisionRadius);
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// draws two lines to mark the vision angle
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Vector3 visionAngleLeft = MMMaths.DirectionFromAngle2D(-_coneOfVision.VisionAngle / 2f, _coneOfVision.EulerAngles.y);
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Vector3 visionAngleRight = MMMaths.DirectionFromAngle2D(_coneOfVision.VisionAngle / 2f, _coneOfVision.EulerAngles.y);
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Handles.DrawLine(_coneOfVision.transform.position, _coneOfVision.transform.position + visionAngleLeft * _coneOfVision.VisionRadius);
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Handles.DrawLine(_coneOfVision.transform.position, _coneOfVision.transform.position + visionAngleRight * _coneOfVision.VisionRadius);
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foreach (Transform visibleTarget in _coneOfVision.VisibleTargets)
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{
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Handles.color = MMColors.Orange;
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Handles.DrawLine(_coneOfVision.transform.position, visibleTarget.position);
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}
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}
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}
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}
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