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23 lines
634 B
C#
23 lines
634 B
C#
2 months ago
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using UnityEngine;
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using System.Collections;
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using MoreMountains.Tools;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Adds a dedicated Tools menu into the top bar More Mountains entry to delete all saved data
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/// </summary>
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public static class MMSaveLoadMenu
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{
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[MenuItem("Tools/More Mountains/Delete all saved data",false,31)]
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/// <summary>
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/// Adds a menu item to reset all data saved by the MMSaveLoadManager. No turning back.
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/// </summary>
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private static void ResetAllSavedInventories()
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{
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MMSaveLoadManager.DeleteAllSaveFiles();
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Debug.LogFormat ("All Save Files Deleted");
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}
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}
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}
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