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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System.Text;
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using System.Linq;
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using System;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A maintenance class that removes all empty directories from a project via a menu item
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/// </summary>
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public class MMCleanEmptyFolders : MonoBehaviour
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{
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static string _consoleLog = "";
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static List<DirectoryInfo> _listOfEmptyDirectories = new List<DirectoryInfo>();
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/// <summary>
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/// Parses the project for empty directories and removes them, as well as their associated meta file
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/// </summary>
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[MenuItem("Tools/More Mountains/Cleanup empty folders", false, 504)]
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protected static void CleanupMissingScripts()
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{
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_listOfEmptyDirectories.Clear();
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var assetsDir = Application.dataPath + Path.DirectorySeparatorChar;
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GetEmptyDirectories(new DirectoryInfo(assetsDir), _listOfEmptyDirectories);
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if (0 < _listOfEmptyDirectories.Count)
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{
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_consoleLog = "[MMCleanEmptyFolders] Removed "+ _listOfEmptyDirectories.Count + " empty directories:\n";
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foreach (var d in _listOfEmptyDirectories)
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{
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_consoleLog += "· "+ d.FullName.Replace(assetsDir, "") + "\n";
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FileUtil.DeleteFileOrDirectory(d.FullName);
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FileUtil.DeleteFileOrDirectory(d.FullName+".meta");
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}
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Debug.Log(_consoleLog);
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_consoleLog = "";
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AssetDatabase.Refresh();
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}
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}
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/// <summary>
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/// Returns true if a directory is empty and updates a list of empty directories
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/// </summary>
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/// <param name="directory"></param>
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/// <param name="listOfEmptyDirectories"></param>
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/// <returns></returns>
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static bool GetEmptyDirectories(DirectoryInfo directory, List<DirectoryInfo> listOfEmptyDirectories)
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{
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bool directoryIsEmpty = true;
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directoryIsEmpty = (directory.GetDirectories().Count(x => !GetEmptyDirectories(x, listOfEmptyDirectories)) == 0) && (directory.GetFiles("*.*").All(x => x.Extension == ".meta"));
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if (directoryIsEmpty)
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{
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listOfEmptyDirectories.Add(directory);
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}
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return directoryIsEmpty;
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}
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}
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}
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