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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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[CustomPropertyDrawer(typeof(MMReadOnlyAttribute))]
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public class MMReadOnlyAttributeDrawer : PropertyDrawer
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{
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// Necessary since some properties tend to collapse smaller than their content
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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#if UNITY_EDITOR
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// Draw a disabled property field
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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GUI.enabled = false; // Disable fields
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true; // Enable fields
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}
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#endif
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}
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}
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