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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMDropdownAttributeDrawer.cs

91 lines
2.7 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(MMDropdownAttribute))]
public class MMDropdownAttributeDrawer : PropertyDrawer
{
protected MMDropdownAttribute _dropdownAttribute;
protected string[] _dropdownValues;
protected int _selectedDropdownValueIndex = -1;
protected Type _propertyType;
#if UNITY_EDITOR
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (_dropdownAttribute == null)
{
_dropdownAttribute = (MMDropdownAttribute)attribute;
if (_dropdownAttribute.DropdownValues == null || _dropdownAttribute.DropdownValues.Length == 0)
{
return;
}
_propertyType = _dropdownAttribute.DropdownValues[0].GetType();
_dropdownValues = new string[_dropdownAttribute.DropdownValues.Length];
for (int i = 0; i < _dropdownAttribute.DropdownValues.Length; i++)
{
_dropdownValues[i] = _dropdownAttribute.DropdownValues[i].ToString();
}
bool found = false;
for (var i = 0; i < _dropdownValues.Length; i++)
{
if ((_propertyType == typeof(string)) && property.stringValue == _dropdownValues[i])
{
_selectedDropdownValueIndex = i;
found = true;
break;
}
if ((_propertyType == typeof(int)) && property.intValue == Convert.ToInt32(_dropdownValues[i]))
{
_selectedDropdownValueIndex = i;
found = true;
break;
}
if ((_propertyType == typeof(float)) && Mathf.Approximately(property.floatValue, Convert.ToSingle(_dropdownValues[i])))
{
_selectedDropdownValueIndex = i;
found = true;
break;
}
}
if (!found)
{
_selectedDropdownValueIndex = 0;
}
}
if ((_dropdownValues == null) || (_dropdownValues.Length == 0) || (_selectedDropdownValueIndex < 0))
{
EditorGUI.PropertyField(position, property, label);
return;
}
EditorGUI.BeginChangeCheck();
_selectedDropdownValueIndex = EditorGUI.Popup(position, label.text, _selectedDropdownValueIndex, _dropdownValues);
if (EditorGUI.EndChangeCheck())
{
if (_propertyType == typeof(string))
{
property.stringValue = _dropdownValues[_selectedDropdownValueIndex];
}
else if (_propertyType == typeof(int))
{
property.intValue = Convert.ToInt32(_dropdownValues[_selectedDropdownValueIndex]);
}
else if (_propertyType == typeof(float))
{
property.floatValue = Convert.ToSingle(_dropdownValues[_selectedDropdownValueIndex]);
}
property.serializedObject.ApplyModifiedProperties();
}
}
#endif
}
}