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// UltEvents // Copyright 2020 Kybernetik //
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using System;
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using UnityEngine;
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namespace UltEvents
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{
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/// <summary>
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/// Stores arrays of various sizes so they can be reused without garbage collection.
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/// </summary>
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public static class ArrayCache<T>
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{
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/************************************************************************************************************************/
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[ThreadStatic]
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private static T[][] _Arrays;
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/************************************************************************************************************************/
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/// <summary>
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/// Get a cached array of the specified size for temporary use. The array must be used and discarded
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/// immediately as it may be reused by anything else that calls this method with the same `length`.
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/// </summary>
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public static T[] GetTempArray(int length)
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{
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if (_Arrays == null || _Arrays.Length <= length + 1)
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{
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var newSize = length < 16 ? 16 : Mathf.NextPowerOfTwo(length + 1);
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Array.Resize(ref _Arrays, newSize);
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}
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var array = _Arrays[length];
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if (array == null)
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{
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array = new T[length];
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_Arrays[length] = array;
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}
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return array;
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}
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/************************************************************************************************************************/
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}
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}
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