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// UltEvents // Copyright 2020 Kybernetik //
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using System;
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using UnityEngine;
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using UnityEngine.Events;
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using Object = UnityEngine.Object;
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namespace UltEvents
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{
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/// <summary>
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/// Allows you to expose the add and remove methods of an <see cref="UltEvent"/> without exposing the rest of its
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/// members such as the ability to invoke it.
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/// </summary>
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public interface IUltEvent : IUltEventBase
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{
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/************************************************************************************************************************/
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/// <summary>
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/// Delegates registered here are invoked by <see cref="UltEvent.Invoke"/> after all
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/// <see cref="UltEvent.PersistentCalls"/>.
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/// </summary>
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event Action DynamicCalls;
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/************************************************************************************************************************/
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}
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/// <summary>
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/// A serializable event with no parameters which can be viewed and configured in the inspector.
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/// <para></para>
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/// This is a more versatile and user friendly implementation than <see cref="UnityEvent"/>.
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/// </summary>
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[Serializable]
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public sealed class UltEvent : UltEventBase, IUltEvent
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{
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/************************************************************************************************************************/
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#region Fields and Properties
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/************************************************************************************************************************/
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public override int ParameterCount { get { return 0; } }
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/************************************************************************************************************************/
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/// <summary>
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/// Delegates registered to this event are serialized as <see cref="PersistentCall"/>s and are invoked by
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/// <see cref="Invoke"/> before all <see cref="DynamicCalls"/>.
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/// </summary>
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public event Action PersistentCalls
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{
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add
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{
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AddPersistentCall(value);
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}
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remove
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{
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RemovePersistentCall(value);
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}
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}
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/************************************************************************************************************************/
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private Action _DynamicCalls;
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/// <summary>
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/// Delegates registered here are invoked by <see cref="Invoke"/> after all <see cref="PersistentCalls"/>.
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/// </summary>
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public event Action DynamicCalls
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{
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add
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{
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_DynamicCalls += value;
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OnDynamicCallsChanged();
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}
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remove
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{
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_DynamicCalls -= value;
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OnDynamicCallsChanged();
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}
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}
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/// <summary>
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/// The non-serialized method and parameter details of this event.
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/// Delegates registered here are called by <see cref="Invoke"/> after all <see cref="PersistentCalls"/>.
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/// </summary>
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protected override Delegate DynamicCallsBase
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{
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get { return _DynamicCalls; }
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set { _DynamicCalls = value as Action; }
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#region Operators and Call Registration
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/************************************************************************************************************************/
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/// <summary>
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/// Ensures that `e` isn't null and adds `method` to its <see cref="PersistentCalls"/> (if in Edit Mode) or
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/// <see cref="DynamicCalls"/> (in Play Mode and at runtime).
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/// </summary>
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public static UltEvent operator +(UltEvent e, Action method)
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{
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if (e == null)
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e = new UltEvent();
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#if UNITY_EDITOR
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if (!UnityEditor.EditorApplication.isPlaying && method.Target is Object)
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{
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e.PersistentCalls += method;
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return e;
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}
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#endif
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e.DynamicCalls += method;
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return e;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// If `e` isn't null, this method removes `method` from its <see cref="PersistentCalls"/> (if in Edit Mode) or
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/// <see cref="DynamicCalls"/> (in Play Mode and at runtime).
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/// </summary>
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public static UltEvent operator -(UltEvent e, Action method)
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{
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if (e == null)
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return null;
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#if UNITY_EDITOR
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if (!UnityEditor.EditorApplication.isPlaying && method.Target is Object)
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{
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e.PersistentCalls -= method;
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return e;
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}
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#endif
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e.DynamicCalls -= method;
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return e;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Creates a new <see cref="UltEventBase"/> and adds `method` to its <see cref="PersistentCalls"/> (if in edit
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/// mode), or <see cref="DynamicCalls"/> (in Play Mode and at runtime).
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/// </summary>
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public static implicit operator UltEvent(Action method)
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{
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if (method != null)
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{
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var e = new UltEvent();
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e += method;
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return e;
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}
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else return null;
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}
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/************************************************************************************************************************/
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/// <summary>Ensures that `e` isn't null and adds `method` to its <see cref="DynamicCalls"/>.</summary>
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public static void AddDynamicCall(ref UltEvent e, Action method)
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{
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if (e == null)
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e = new UltEvent();
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e.DynamicCalls += method;
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}
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/// <summary>If `e` isn't null, this method removes `method` from its <see cref="DynamicCalls"/>.</summary>
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public static void RemoveDynamicCall(ref UltEvent e, Action method)
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{
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if (e != null)
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e.DynamicCalls -= method;
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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#if UNITY_EDITOR
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/// <summary>[Editor-Only] The types of each of this event's parameters.</summary>
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public override Type[] ParameterTypes { get { return Type.EmptyTypes; } }
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#endif
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/************************************************************************************************************************/
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/// <summary>
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/// Invokes all <see cref="PersistentCalls"/> then all <see cref="DynamicCalls"/>.
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/// <para></para>
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/// See also: <seealso cref="InvokeSafe"/> and <seealso cref="UltEventUtils.InvokeX(UltEvent)"/>.
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/// </summary>
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public void Invoke()
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{
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InvokePersistentCalls();
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if (_DynamicCalls != null)
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_DynamicCalls();
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Invokes all <see cref="PersistentCalls"/> then all <see cref="DynamicCalls"/> inside a try/catch block
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/// which logs any exceptions that are thrown.
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/// <para></para>
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/// See also: <seealso cref="Invoke"/> and <seealso cref="UltEventUtils.InvokeX(UltEvent)"/>.
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/// </summary>
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public void InvokeSafe()
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{
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try
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{
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Invoke();
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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/************************************************************************************************************************/
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}
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}
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