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CrowdControl/Assets/3rd/Plugins/UltEvents/Event Holders/UpdateEvents.cs

90 lines
2.9 KiB
C#

2 months ago
// UltEvents // Copyright 2020 Kybernetik //
using UnityEngine;
namespace UltEvents
{
/// <summary>
/// Holds <see cref="UltEvent"/>s which are called by various <see cref="MonoBehaviour"/> update events:
/// <see cref="Update"/>, <see cref="LateUpdate"/>, and <see cref="FixedUpdate"/>.
/// </summary>
[AddComponentMenu(UltEventUtils.ComponentMenuPrefix + "Update Events")]
[HelpURL(UltEventUtils.APIDocumentationURL + "/UpdateEvents")]
[DisallowMultipleComponent]
public class UpdateEvents : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField]
private UltEvent _UpdateEvent;
/// <summary>Invoked by <see cref="Update"/>.</summary>
public UltEvent UpdateEvent
{
get
{
if (_UpdateEvent == null)
_UpdateEvent = new UltEvent();
return _UpdateEvent;
}
set { _UpdateEvent = value; }
}
/// <summary>Invokes <see cref="UpdateEvent"/>.</summary>
public virtual void Update()
{
if (_UpdateEvent != null)
_UpdateEvent.Invoke();
}
/************************************************************************************************************************/
[SerializeField]
private UltEvent _LateUpdateEvent;
/// <summary>Invoked by <see cref="LateUpdate"/>.</summary>
public UltEvent LateUpdateEvent
{
get
{
if (_LateUpdateEvent == null)
_LateUpdateEvent = new UltEvent();
return _LateUpdateEvent;
}
set { _LateUpdateEvent = value; }
}
/// <summary>Invokes <see cref="LateUpdateEvent"/>.</summary>
public virtual void LateUpdate()
{
if (_LateUpdateEvent != null)
_LateUpdateEvent.Invoke();
}
/************************************************************************************************************************/
[SerializeField]
private UltEvent _FixedUpdateEvent;
/// <summary>Invoked by <see cref="FixedUpdate"/>.</summary>
public UltEvent FixedUpdateEvent
{
get
{
if (_FixedUpdateEvent == null)
_FixedUpdateEvent = new UltEvent();
return _FixedUpdateEvent;
}
set { _FixedUpdateEvent = value; }
}
/// <summary>Invokes <see cref="FixedUpdateEvent"/>.</summary>
public virtual void FixedUpdate()
{
if (_FixedUpdateEvent != null)
_FixedUpdateEvent.Invoke();
}
/************************************************************************************************************************/
}
}