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CrowdControl/Assets/3rd/Plugins/UltEvents/Event Holders/TriggerEvents2D.cs

99 lines
3.6 KiB
C#

2 months ago
// UltEvents // Copyright 2020 Kybernetik //
using UnityEngine;
namespace UltEvents
{
/// <summary>
/// An event that takes a single <see cref="Collider2D"/> parameter.
/// </summary>
[System.Serializable]
public sealed class TriggerEvent2D : UltEvent<Collider2D> { }
/************************************************************************************************************************/
/// <summary>
/// Holds <see cref="UltEvent"/>s which are called by various <see cref="MonoBehaviour"/> 2D trigger events:
/// <see cref="OnTriggerEnter2D"/>, <see cref="OnTriggerStay2D"/>, and <see cref="OnTriggerExit2D"/>.
/// </summary>
[AddComponentMenu(UltEventUtils.ComponentMenuPrefix + "Trigger Events 2D")]
[HelpURL(UltEventUtils.APIDocumentationURL + "/TriggerEvents2D")]
[DisallowMultipleComponent]
[RequireComponent(typeof(Collider2D))]
public class TriggerEvents2D : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField]
private TriggerEvent2D _TriggerEnterEvent;
/// <summary>Invoked by <see cref="OnTriggerEnter2D"/>.</summary>
public TriggerEvent2D TriggerEnterEvent
{
get
{
if (_TriggerEnterEvent == null)
_TriggerEnterEvent = new TriggerEvent2D();
return _TriggerEnterEvent;
}
set { _TriggerEnterEvent = value; }
}
/// <summary>Invokes <see cref="TriggerEnterEvent"/>.</summary>
public virtual void OnTriggerEnter2D(Collider2D collider)
{
if (_TriggerEnterEvent != null)
_TriggerEnterEvent.Invoke(collider);
}
/************************************************************************************************************************/
[SerializeField]
private TriggerEvent2D _TriggerStayEvent;
/// <summary>Invoked by <see cref="OnTriggerStay2D"/>.</summary>
public TriggerEvent2D TriggerStayEvent
{
get
{
if (_TriggerStayEvent == null)
_TriggerStayEvent = new TriggerEvent2D();
return _TriggerStayEvent;
}
set { _TriggerStayEvent = value; }
}
/// <summary>Invokes <see cref="TriggerStayEvent"/>.</summary>
public virtual void OnTriggerStay2D(Collider2D collider)
{
if (_TriggerStayEvent != null)
_TriggerStayEvent.Invoke(collider);
}
/************************************************************************************************************************/
[SerializeField]
private TriggerEvent2D _TriggerExitEvent;
/// <summary>Invoked by <see cref="OnTriggerExit2D"/>.</summary>
public TriggerEvent2D TriggerExitEvent
{
get
{
if (_TriggerExitEvent == null)
_TriggerExitEvent = new TriggerEvent2D();
return _TriggerExitEvent;
}
set { _TriggerExitEvent = value; }
}
/// <summary>Invokes <see cref="TriggerExitEvent"/>.</summary>
public virtual void OnTriggerExit2D(Collider2D collider)
{
if (_TriggerExitEvent != null)
_TriggerExitEvent.Invoke(collider);
}
/************************************************************************************************************************/
}
}