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30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
2 months ago
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using System.Collections.Generic;
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using System.Diagnostics;
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using HarmonyLib;
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using UnityEngine.Profiling;
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using Debug = UnityEngine.Debug;
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namespace AV.Inspector
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{
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internal class GenericInspectorPatch : PatchBase
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{
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protected override IEnumerable<Patch> GetPatches()
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{
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var type = EditorAssembly.GetType("UnityEditor.GenericInspector");
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yield return new Patch(AccessTools.Method(type, "GetOptimizedGUIBlock"), nameof(_GetOptimizedGUIBlock));
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}
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// https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Editor/Mono/Inspector/GenericInspector.cs#L22
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/// <seealso cref="EditorPatch._DoDrawDefaultInspector"/>
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static bool _GetOptimizedGUIBlock(ref bool __result)
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{
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// This seems to be a nonsense legacy leftover.
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// I have no idea why it is called "Optimized", but it goes through every property and calculates their heights (2 times)..
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// We skip it to make sure Editor.DoDrawDefaultInspector is called instead for default GUI.
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// It might also improve performance in cases with lots of user components.
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__result = false;
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return false;
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}
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}
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}
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