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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Patches/EditorElementPatch.cs

94 lines
3.6 KiB
C#

2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using HarmonyLib;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.Experimental;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
using EditorElement = AV.Inspector.Runtime.SmartInspector.EditorElement;
namespace AV.Inspector
{
// https://github.com/Unity-Technologies/UnityCsReference/blob/2020.2/Modules/UIElementsEditor/Inspector/EditorElement.cs
// https://github.com/Unity-Technologies/UnityCsReference/blob/2020.2/Editor/Mono/Inspector/EditorDragging.cs
internal class EditorElementPatch : PatchBase
{
protected override IEnumerable<Patch> GetPatches()
{
yield return new Patch(AccessTools.Method(EditorElementRef.type, "Init"), postfix: nameof(Init_));
yield return new Patch(AccessTools.Method(EditorElementRef.type, "Reinit"), postfix: nameof(Reinit_));
yield return new Patch(AccessTools.Method(EditorElementRef.type, "UpdateInspectorVisibility"), nameof(_UpdateInspectorVisibility));
yield return new Patch(AccessTools.Method(EditorElementRef.type, "EditorNeedsVerticalOffset"), nameof(_EditorNeedsVerticalOffset));
}
/// Skip default footer padding (for <see cref="EditorDraggingPatch"/>)
static bool _UpdateInspectorVisibility(VisualElement __instance)
{
return false;
}
static bool _EditorNeedsVerticalOffset(VisualElement __instance)
{
// https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Editor/Mono/Inspector/EditorElement.cs#L356
return false;
}
static void Init_(VisualElement __instance, IMGUIContainer ___m_Header, IMGUIContainer ___m_Footer, EditorWindow ___inspectorWindow)
{
var smartInspector = SmartInspector.RebuildingInspector;
if (smartInspector == null)
return;
var data = CreateEditorElement(__instance, ___m_Header, ___m_Footer, smartInspector);
smartInspector.SetupEditorElement(data);
}
static void Reinit_(VisualElement __instance, IMGUIContainer ___m_Header, IMGUIContainer ___m_Footer, EditorWindow ___inspectorWindow)
{
// TODO: Do proper re-init instead of full recreation
Init_(__instance, ___m_Header, ___m_Footer, ___inspectorWindow);
}
internal static EditorElement CreateEditorElement(VisualElement element, IMGUIContainer header, IMGUIContainer footer, SmartInspector smartInspector)
{
var editor = EditorElementRef.GetEditor(element);
var editorIndex = EditorElementRef.GetEditorIndex(element);
var inspector = EditorElementRef.GetInspectorElement(element);
var window = smartInspector.propertyEditor;
var tracker = smartInspector.tracker;
var data = new EditorElement(element)
{
header = header,
inspector = inspector,
footer = footer,
index = editorIndex,
expandedState = -1,
editor = editor,
window = window,
tracker = tracker,
smartInspector = smartInspector,
};
return data;
}
}
}