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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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namespace ES3Editor
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{
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public class ES3Window : EditorWindow
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{
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private SubWindow[] windows = null;
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public SubWindow currentWindow;
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// Add menu named "My Window" to the Window menu
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[MenuItem("Window/Easy Save 3...", false, 1000)]
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[MenuItem("Assets/Easy Save 3/Open Easy Save 3 Window...", false, 1000)]
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public static void Init()
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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}
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public static void InitAndShowHome()
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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window.SetCurrentWindow(typeof(HomeWindow));
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}
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public static void InitAndShowAutoSave()
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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window.SetCurrentWindow(typeof(AutoSaveWindow));
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}
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public static void InitAndShowReferences()
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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window.SetCurrentWindow(typeof(ReferencesWindow));
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}
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public static void InitAndShowTypes()
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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window.SetCurrentWindow(typeof(TypesWindow));
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}
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public static void InitAndShowTypes(System.Type type)
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{
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// Get existing open window or if none, make a new one:
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ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
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window.Show();
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var typesWindow = (TypesWindow)window.SetCurrentWindow(typeof(TypesWindow));
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typesWindow.SelectType(type);
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}
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public void InitSubWindows()
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{
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windows = new SubWindow[]{
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new HomeWindow(this),
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new SettingsWindow(this),
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new ToolsWindow(this),
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new TypesWindow(this),
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new AutoSaveWindow(this)
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//, new ReferencesWindow(this)
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};
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}
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void OnLostFocus()
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{
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if(currentWindow != null)
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currentWindow.OnLostFocus();
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}
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private void OnFocus()
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{
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if (currentWindow != null)
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currentWindow.OnFocus();
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}
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void OnDestroy()
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{
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if(currentWindow != null)
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currentWindow.OnDestroy();
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}
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void OnEnable()
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{
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if(windows == null)
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InitSubWindows();
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// Set the window name and icon.
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var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(ES3Settings.PathToEasySaveFolder()+"Editor/es3Logo16x16.png");
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titleContent = new GUIContent("Easy Save", icon);
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// Get the last opened window and open it.
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if(currentWindow == null)
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{
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var currentWindowName = EditorPrefs.GetString("ES3Editor.Window.currentWindow", windows[0].name);
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for(int i=0; i<windows.Length; i++)
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{
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if(windows[i].name == currentWindowName)
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{
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currentWindow = windows[i];
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break;
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}
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}
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}
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}
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private void OnHierarchyChange()
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{
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if (currentWindow != null)
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currentWindow.OnHierarchyChange();
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}
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void OnGUI()
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{
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var style = EditorStyle.Get;
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// Display the menu.
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EditorGUILayout.BeginHorizontal();
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for(int i=0; i<windows.Length; i++)
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{
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if(GUILayout.Button(windows[i].name, currentWindow == windows[i] ? style.menuButtonSelected : style.menuButton))
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SetCurrentWindow(windows[i]);
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}
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EditorGUILayout.EndHorizontal();
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if(currentWindow != null)
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currentWindow.OnGUI();
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}
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void SetCurrentWindow(SubWindow window)
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{
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if (currentWindow != null)
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currentWindow.OnLostFocus();
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currentWindow = window;
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currentWindow.OnFocus();
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EditorPrefs.SetString("ES3Editor.Window.currentWindow", window.name);
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}
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SubWindow SetCurrentWindow(System.Type type)
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{
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currentWindow.OnLostFocus();
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currentWindow = windows.First(w => w.GetType() == type);
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EditorPrefs.SetString("ES3Editor.Window.currentWindow", currentWindow.name);
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return currentWindow;
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}
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// Shows the Easy Save Home window if it's not been disabled.
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// This method is called from the Postprocessor.
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public static void OpenEditorWindowOnStart()
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{
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if(EditorPrefs.GetBool("Show ES3 Window on Start", true))
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ES3Window.InitAndShowHome();
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EditorPrefs.SetBool("Show ES3 Window on Start", false);
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}
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}
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public abstract class SubWindow
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{
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public string name;
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public EditorWindow parent;
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public abstract void OnGUI();
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public SubWindow(string name, EditorWindow parent)
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{
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this.name = name;
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this.parent = parent;
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}
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public virtual void OnLostFocus()
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{
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}
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public virtual void OnFocus()
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{
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}
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public virtual void OnDestroy()
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{
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}
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public virtual void OnHierarchyChange()
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{
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}
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}
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}
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