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CrowdControl/Assets/3rd/Plugins/Easy Save 3/Editor/ES3EditorStyle.cs

84 lines
2.4 KiB
C#

2 months ago
using System.Collections;
using UnityEngine;
using UnityEditor;
namespace ES3Editor
{
public class EditorStyle
{
private static EditorStyle style = null;
public GUIStyle area;
public GUIStyle areaPadded;
public GUIStyle menuButton;
public GUIStyle menuButtonSelected;
public GUIStyle smallSquareButton;
public GUIStyle heading;
public GUIStyle subheading;
public GUIStyle subheading2;
public GUIStyle boldLabelNoStretch;
public GUIStyle link;
public GUIStyle toggle;
public Texture2D saveIconSelected;
public Texture2D saveIconUnselected;
public static EditorStyle Get { get{ if(style == null) style = new EditorStyle(); return style; } }
public EditorStyle()
{
// An area with padding.
area = new GUIStyle();
area.padding = new RectOffset(10, 10, 10, 10);
area.wordWrap = true;
// An area with more padding.
areaPadded = new GUIStyle();
areaPadded.padding = new RectOffset(20, 20, 20, 20);
areaPadded.wordWrap = true;
// Unselected menu button.
menuButton = new GUIStyle(EditorStyles.toolbarButton);
menuButton.fontStyle = FontStyle.Normal;
menuButton.fontSize = 14;
menuButton.fixedHeight = 24;
// Selected menu button.
menuButtonSelected = new GUIStyle(menuButton);
menuButtonSelected.fontStyle = FontStyle.Bold;
// Main Headings
heading = new GUIStyle(EditorStyles.label);
heading.fontStyle = FontStyle.Bold;
heading.fontSize = 24;
subheading = new GUIStyle(heading);
subheading.fontSize = 18;
subheading2 = new GUIStyle(heading);
subheading2.fontSize = 14;
boldLabelNoStretch = new GUIStyle(EditorStyles.label);
boldLabelNoStretch.stretchWidth = false;
boldLabelNoStretch.fontStyle = FontStyle.Bold;
link = new GUIStyle();
link.fontSize = 16;
if(EditorGUIUtility.isProSkin)
link.normal.textColor = new Color (0.262f, 0.670f, 0.788f);
else
link.normal.textColor = new Color (0.129f, 0.129f, 0.8f);
toggle = new GUIStyle(EditorStyles.toggle);
toggle.stretchWidth = false;
saveIconSelected = AssetDatabase.LoadAssetAtPath<Texture2D>(ES3Settings.PathToEasySaveFolder() + "Editor/es3Logo16x16.png");
saveIconUnselected = AssetDatabase.LoadAssetAtPath<Texture2D>(ES3Settings.PathToEasySaveFolder() + "Editor/es3Logo16x16-bw.png");
}
}
}