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31 lines
872 B
C#
31 lines
872 B
C#
3 months ago
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using System.Collections.Generic;
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using UnityEngine;
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namespace D2D.Utilities
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{
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public static class TransformSugar
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{
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public static List<Transform> GetChildTransforms(this Transform target)
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{
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var childList = new List<Transform>();
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foreach (Transform child in target)
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{
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childList.Add(child);
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}
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return childList;
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}
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public static Transform GetLastChild(this Transform target)
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{
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return target.childCount == 0 ? null : target.GetChild(target.childCount - 1);
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}
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public static void ClearChildren(this Transform target)
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{
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var all = target.GetChildTransforms();
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for (var i = 0; i < all.Count; i++)
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GameObject.DestroyImmediate(all[i].gameObject);
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}
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}
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}
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