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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/CodeSugar/SmartInspectorSugar.cs

54 lines
1.7 KiB
C#

3 months ago
#if UNITY_EDITOR
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using AV.Inspector.Runtime;
using AV.UITK;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using D2D.Utils;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace D2D
{
public static class SmartInspectorSugar
{
public static FluentElement<ToolbarButton> NewFastToolbarButton(this SmartInspector.EditorElement x, string caption,
Texture t, Color color, Action callback)
{
var button = x.NewButton(caption, t)
.Style(Styles.Tab).TextColor(color).OnClick(callback);
x.header.Add(button);
if (CoreSettings.Instance.tools.hideInternalButtons)
x.header.Get<FluentUITK.Space>().First().style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
return null;
}
public static FluentElement<ToolbarButton> NewFastToolbarButton(this SmartInspector.EditorElement x, Texture t, Action a)
{
return x.NewFastToolbarButton(null, t, Color.red, a);
}
public static FluentElement<ToolbarButton> NewFastToolbarToggle(this SmartInspector.EditorElement x, Texture t, string propertyName)
{
return x.NewFastToolbarButton(null, t, Color.red, Toggle);
void Toggle()
{
var serializedObject = x.editor.serializedObject;
var p = serializedObject.FindProperty(propertyName);
p.boolValue = !p.boolValue;
serializedObject.ApplyModifiedProperties();
}
}
}
}
#endif