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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
3 months ago
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using System;
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using D2D.Utilities;
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using DG.Tweening;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public static class AirBattleSugar
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{
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public static float DoubleLerp(this float data, Vector2 input, Vector2 output)
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{
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var clamped = data.Clamp(input);
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var f = Mathf.InverseLerp(input.x, input.y, clamped);
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return Mathf.Lerp(output.x, output.y, f);
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}
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public static Tween KillTo0(this Tween t)
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{
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if (t != null)
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{
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t.Goto(0, true);
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t.Kill();
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}
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return null;
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}
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public static float AngleBetween360(this Vector3 from, Vector3 to)
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{
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return 360 - Quaternion.FromToRotation(Vector3.up, to - from).eulerAngles.z;
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}
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public static float AngleBetween360(this Transform from, Transform to)
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{
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if (from == null || to == null)
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throw new ArgumentNullException("AngleBetween360");
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return AngleBetween360(from.position, to.position);
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}
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}
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}
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