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CrowdControl/Assets/3rd/D2D_Scripts/UI/SetActivityOnGameState.cs

51 lines
1.4 KiB
C#

3 months ago
using UnityEngine;
using D2D.Core;
using D2D.Utilities;
namespace D2D
{
public class SetActivityOnGameState : GameStateMachineUser
{
[SerializeField] private bool _toggleToActive = true;
[SerializeField] private float _delay;
public GameObject[] _onRunning;
public GameObject[] _onWin;
public GameObject[] _onLose;
public GameObject[] _onGameFinish;
public GameObject[] _onReviveOption;
3 months ago
protected override void OnGameRun() => Show(_onRunning);
protected override void OnGameFinish() => Show(_onGameFinish);
protected override void OnGameLose() => Show(_onLose);
protected override void OnGameWin() => Show(_onWin);
protected override void OnRevivalState() => Show(_onReviveOption);
3 months ago
private void Show(GameObject[] parent)
{
if (parent.IsNullOrEmpty())
return;
foreach (GameObject o in parent)
{
float delay = _delay;
if (o == null)
continue;
var window = o.GetComponent<Window>();
if (window != null)
delay = window.OpenDelay;
if (_toggleToActive)
o.On(delay);
else
o.Off(delay);
}
}
}
}