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17 lines
398 B
C#
17 lines
398 B
C#
3 months ago
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using D2D.Common;
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using D2D.Gameplay;
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using D2D.UI;
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namespace D2D
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{
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public class LevelMultiplierLabel : TrackableValueUI<float>
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{
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public override TrackableValue<float> FindTrackable() =>
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FindObjectOfType<Level>().RewardMultiplier;
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protected override string ValueToText(float value)
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{
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return "x" + base.ValueToText(value);
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}
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}
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}
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