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35 lines
737 B
C#
35 lines
737 B
C#
3 months ago
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using D2D.Common;
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using D2D.Utilities;
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using UnityEngine;
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namespace D2D.UI
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{
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public abstract class DotView : MonoBehaviour
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{
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public abstract TrackableValue<int> Trackable { get; }
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private Dot[] _dots;
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private void OnEnable()
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{
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_dots = GetComponentsInChildren<Dot>();
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Trackable.Changed += Redraw;
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Redraw(Trackable.Value);
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}
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private void OnDisable()
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{
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Trackable.Changed -= Redraw;
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}
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private void Redraw(int count)
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{
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_dots.ForEach(d => d.IsFilled = false);
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for (int i = 0; i < count; i++)
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_dots[i].IsFilled = true;
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}
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}
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}
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