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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using D2D;
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using D2D.Databases;
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using D2D.Gameplay;
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using D2D.Tools;
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using D2D.Utilities;
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using D2D.Utils;
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using D2DD;
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using NUnit.Framework;
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using UnityEditor;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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//using UnityToolbarExtender;
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namespace D2D
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{
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[InitializeOnLoad]
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public class UnityTopbar : SuperUnityTopbar
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{
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private static Transform _selectedTransform;
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static UnityTopbar()
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{
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// ToolbarExtender.LeftToolbarGUI.Add(Left);
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// ToolbarExtender.RightToolbarGUI.Add(Right);
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}
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private static void Left()
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{
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if (!_coreData.tools.showLeftTopBar)
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return;
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// if (SmallButton("Col", "Collapse folders in project"))
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// EditorCollapseAll.CollapseFolders();
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if (LetterButton("+F", "New folder"))
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CallMenuItem("Assets/Create/Folder");
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if (LetterButton("+M", "New material"))
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CallMenuItem("Assets/Create/Material");
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/*if (LetterButton("+N", "New note"))
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CallMenuItem("GameObject/StickyNotes/Create note");*/
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/*if (SmallButton("DB", "Clear DB"))
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Shortcuts.ClearDB();*/
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/*if (LetterButton("Up️", "Navigate to parent. Cmd+'"))
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Shortcuts.SelectParent();*/
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/*if (SmallButton("Fold", "Fold. Cmd+]"))
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Shortcuts.FoldParent();*/
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if (SmallButton("Scene", "Select scene asset"))
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Shortcuts.SelectScene();
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/*if (SmallButton("Keep", "Keep hierarchy. Ctrl+."))
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HierarchyKeeper.Keep();*/
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/*if (SmallButton("Mat", "Show material usages in project. Cmd+M"))
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Shortcuts.SelectChildrenMaterial();*/
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/*if (SmallButton("Pack", "Export package"))
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{
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var a = AssetsPalette.Instance;
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if (!a.toExport.IsNullOrEmpty())
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{
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Selection.objects = a.toExport;
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}
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CallMenuItem("Assets/Export Package...");
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}*/
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if (SmallButton("Build"))
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{
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CoreSettings.Instance.ApplyProductionData();
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CallMenuItem("File/Build Settings...");
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return;
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var pathToScenes = "Assets/Scenes/";
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var pathToStarter = "Other/Starter.unity";
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// var scenesCount = _coreData.loopRangeLevel.y;
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var scenes = new List<string>();
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scenes.Add(pathToScenes + pathToStarter);
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// for (int i = 1; i <= scenesCount; i++)
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// scenes.Add(pathToScenes + _coreData.levelScenePrefix + i + ".unity");
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scenes.ForEach(s => Debug.Log(s));
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions
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{
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scenes = scenes.ToArray(),
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locationPathName = $"{System.IO.Directory.GetCurrentDirectory()}/Builds/{_coreData.production.appName}.apk",
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target = BuildTarget.Android,
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options = BuildOptions.None
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};
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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// BuildSummary summary = report.summary;
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// BuildPipeline.BuildPlayer(levels, path + "/BuiltGame.exe", BuildTarget.StandaloneWindows, BuildOptions.None);
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}
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if (BigButton("Copy T"))
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{
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_selectedTransform = Selection.activeTransform;
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}
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if (BigButton("Paste T"))
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{
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Selection.activeTransform.position = _selectedTransform.position;
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Selection.activeTransform.rotation = _selectedTransform.rotation;
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Selection.activeTransform.localScale = _selectedTransform.localScale;
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}
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}
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private static void Right()
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{
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GUILayout.FlexibleSpace();
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if (_coreData.tools.showMiddleTopBar)
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{
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/*if (LetterButton("P", "Select player"))
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Shortcuts.SelectPlayer();
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if (LetterButton("L", "Select level"))
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Shortcuts.SelectLevel();
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if (LetterButton("C", "Select canvas"))
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Shortcuts.SelectCanvas();*/
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if (TinyButton("1", "Select all objects with tag 1 script"))
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Shortcuts.SelectTag1();
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if (TinyButton("2", "Select all objects with tag 2 script"))
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Shortcuts.SelectTag2();
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if (TinyButton("3", "Select all objects with tag 3 script"))
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Shortcuts.SelectTag3();
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if (TinyButton("4", "Select all objects with tag 4 script"))
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Shortcuts.SelectTag4();
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GUILayout.Space(15);
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}
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if (_coreData.tools.showRightTopBar)
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{
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/*if (SmallButton("Mesh", "Show mesh usages in project. Cmd+L"))
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Shortcuts.SelectChildrenMesh();*/
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// GUILayout.Space(10);
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if (LetterButton("C", "Core settings. Cmd+I", Color.blue))
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Shortcuts.SelectCoreSettings();
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if (LetterButton("G", "Game settings. Cmd+O", Color.blue))
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Shortcuts.SelectGameSettings();
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if (ButtonTexture(_coreData.tools.icons.effects, 20))
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{
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HierarchyKeeper.Keep();
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AssetsPaletteWindow.Init();
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}
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}
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}
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private static void CallMenuItem(string t) =>
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EditorApplication.ExecuteMenuItem(t);
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}
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}
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