You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
3 months ago
|
using UnityEngine;
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Linq;
|
||
|
using D2D.Utilities;
|
||
|
using D2D;
|
||
|
using D2D.Gameplay;
|
||
|
using static D2D.Utilities.SettingsFacade;
|
||
|
using static D2D.Utilities.CommonLazyFacade;
|
||
|
using static D2D.Utilities.CommonGameplayFacade;
|
||
|
|
||
|
namespace D2D
|
||
|
{
|
||
|
public class PoolMember : SmartScript
|
||
|
{
|
||
|
// [SerializeField] private PoolType _type;
|
||
|
|
||
|
// public PoolType Type => _type;
|
||
|
|
||
|
private Coroutine _hideRoutine;
|
||
|
private bool _isHiding;
|
||
|
|
||
|
public void HideAfter(Pool pool, float delay)
|
||
|
{
|
||
|
if (_isHiding)
|
||
|
{
|
||
|
// Debug.LogError("Size of pool to small! Increase it.");
|
||
|
StopCoroutine(_hideRoutine);
|
||
|
}
|
||
|
|
||
|
_hideRoutine = StartCoroutine(Hiding(pool, delay));
|
||
|
|
||
|
IEnumerator Hiding(Pool pool, float delay)
|
||
|
{
|
||
|
_isHiding = true;
|
||
|
|
||
|
yield return new WaitForSeconds(delay);
|
||
|
|
||
|
_isHiding = false;
|
||
|
|
||
|
pool.HideEffect(this);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|