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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/DestroyOnPostgame.cs

20 lines
391 B
C#

2 months ago
using D2D.Core;
using UnityEngine;
namespace D2D
{
public class DestroyOnPostgame : GameStateMachineUser
{
[SerializeField] private float _delay;
protected override void OnGameWin()
{
Destroy(gameObject, _delay);
}
protected override void OnGameLose()
{
Destroy(gameObject, _delay);
}
}
}