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CrowdControl/Assets/3rd/D2D_Scripts/Core/SceneTransitionAnimations.cs

35 lines
858 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Animations;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
/// <summary>
/// Should be as folder GO, inside will be two screens with DAnimations
/// (kill on finish for fadeIn)
/// Fade in will setup from start automatically.
/// </summary>
public class SceneTransitionAnimations : SmartScript
{
[SerializeField] private GameObject _fadeOut;
private void Start()
{
_stateMachine.On<SceneLoading>(FadeOut);
}
private void FadeOut()
{
_fadeOut.On(_coreData.nextLevelLoadDelay);
}
}
}