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35 lines
858 B
C#
35 lines
858 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Animations;
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using D2D.Core;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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/// <summary>
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/// Should be as folder GO, inside will be two screens with DAnimations
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/// (kill on finish for fadeIn)
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/// Fade in will setup from start automatically.
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/// </summary>
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public class SceneTransitionAnimations : SmartScript
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{
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[SerializeField] private GameObject _fadeOut;
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private void Start()
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{
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_stateMachine.On<SceneLoading>(FadeOut);
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}
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private void FadeOut()
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{
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_fadeOut.On(_coreData.nextLevelLoadDelay);
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}
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}
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}
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